Solve tasks in this puzzle game with time as your only enemy - and your only ally.

Learn to deal with reverse time and with temporal inverted elements and controls, and always keep in mind: where you are now will be soon where you have been!


Basic controls:

  • W/A/S/D - move
  • Spacebar - jump
  • R/F - activate tools
  • N - restart level
  • U - toggle music on/off
  • Esc - quit to main menu
StatusReleased
PlatformsHTML5, Windows, Linux
Release date Jan 25, 2021
Rating
Rated 2.0 out of 5 stars
(2 total ratings)
Authortorftorf1
GenrePuzzle
Made withBlender, Unity, GIMP
Tags3D, 3D Platformer, Puzzle-Platformer, rewind, Singleplayer, Unity
Average sessionA few minutes
LanguagesGerman, English
InputsKeyboard, Mouse

Download

Download
Latal_Windows.zip 23 MB
Download
Latal_Linux.zip 56 MB

Install instructions

  • Windows
    Zip file containing installer for 32bit version
  • Linux
    Zip file containing both 32bit and 64bit version; Set chmod x for selected version

Comments

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Deleted 92 days ago

Thx; yeah, everybody reads Jamal or Jatal, I am already starting to do so myself :D

(+1)

umm...COOL

(+1)

Here you will find my humble review about your game, hope this will help you… I do need support, so subscribe to my YouTube channel.



  • The mouse sensitivity is too high and you can notice that in the start of the video, better to add a setting option for that.
  • In the start of the game, there is no explanation about moving in reverse and the ghost moving back with you, it took me time to figure out that... my opinion here is to add a small introduction for the mechanics of the gameplay, it will be better. And also add more hints to what each power ups does (or better, a visual small tutorial video popping up each time you hit a power up for the first time).
  • There is an issue with the camera vision, and it happens when you fall down the path (look to minute 03:13).
  • The jump sometimes faces some issues with the higher platforms, In minute 05:16 you can see that I tried that twice and did not go up (this struggle of jumping may affect the player when playing your game).
  • Around minute 10:13 there is something you should take a look into, maybe add a failure effect like dying over there.
  • Overall, I adore puzzles, and the way you made levels harder made the game even better, keep it up.
  • I did not play the entire levels and that was cause of an issue of understanding what to do in the last one on the video, which is why I am highly recommending some hints or explanation or even a tutorial about the new aspects whenever you introduce them with each level.
  • There is a bug starting from minute 10:47 you will notice that I passed the level without even getting the star, and I think it is so hard to jump over the edge, I pretty sure that I passed the level without collecting the star, any explanation for this?
  • The last level in the video confused for long time, I would love to play the other levels or to cover the next updates of the game, just let me know.
(+1)

Many thanks for your efforts for your very helpful review, I really appreciate that!

  • I am already planning a setup menu including adjustment for mouse sensitivity as this was already desired by other players
  • You are right, introduction of game mechanics should be revised.
    My original idea was to introduce them by giving the player more of the power-ups than he needs to be able to explore them. Anyway this approach seems to be somehow confusing in the actual state. The best example is level 7 where you got stuck. In fact you only need one single dice, but I gave the player more to let him test red and white elements to explore that white elements move forward in time while red ones move backward. In consequence white elements can only be moved by the player in normal time and red ones in reverse time, while you can jump on them vice versa.
    Long story short: you only need one dice – either red or white - to complete the level. But because you have two dice, two footballs and many rewind items, you think you have to somehow combine all of them. I think I will try to clarify this by adding short text explanations or the like, because learning by experience comes to its limit here.
  • The physics and clipping glitches are an issue I had to deal with during the whole development process. The general problem here results from time reversion. I had to die at least one of a few deaths to solve this and I chose that where elements can enter others and the player. Not really satisfactory I know…
  • Passing level 6 without getting the star: you solved it completely as intentioned except that your time reverse clone was out of vision when you got the star. The concept of the element is that you activate the star by hitting the corresponding platform. The activated star can than be either got by you or your clone where only the latter is possible in that specific level because you can not jump high enough to get back yourself.
  • There are no cheat codes included in the game but I just put a playlist containing all level solutions on youtube, so if you want to play the later levels you can use it for backup :)
(+1)

Thank you so much for taking all of  this time and effort to explain all of my feedback about your game, I truly glad, espacially regarding Level 7... I did watched your video about it on YouTube, and yeah, you only need one dice, it was so simple, I just got confused there because there was two (silly me lol)

All together, this game is really fun, I truly love puzzle games... if you make updates to the game in the future I might take a look at and finish the other puzzles too. For now, I wish for you all the best in making games, I really do

NO ENTENDI UNA MIERDA... PERO BUEN JUEGO GG 10/10

Very cool time mechanic, but I would love to have a settings tool in-game that would allow me to adjust the mouse (rotation) sensitivity.  I found the character rotation very difficult to control smoothly.

Thanks a lot for your feedback! That sounds very reasonable - I'll put a controls setup submenu including a slider for mouse rotation speed to my list for updates.

Fun game and enjoyed the puzzle mechanics =) didnt finish the game on recording but definitely going to play more on my own time and left a follow! Keep up the great work! Your game starts at 7:18 in the vid

(1 edit)

Thank you very much for reviewing my game! Your commented experience is of great value to me as it shows me, that the mechanics and the tutorial levels work in the intended way. From a certain point in development it's just impossible to tell by yourself, if something is too easy or too hard. Btw: I was impressed how quick you managed the reversed controls!

If you get stuck or frustrated later in the game because levels get too confusing or hard feel free to tell me, I'll check then for possible adjustments.