Tetrowdice
What if Tetris and Yahtzee would merge?
The answer is Tetrowdice, a game way more tactical than the sum of its parts! So place dice blocks wisely and with foresight!
Use UI buttons and alternatively for block control:
- Left : A/NumPad4
- Right: D/NumPad6
- Rotate: W/NumPad8
- Down: S/NumPad5/NumPad2
Notice: you can ignore the warning "WebGL builds are not supported on mobile devices" - on all tested devices it worked anyway.
Download
Download
Tetrowdice.exe 23 MB
Comments
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Big thanks to the creator for reaching out and telling me about this one! Been playing it in my off hours now and then, it's been a delight!
So I had first played this before the tutorial was added, and I enjoy coming into things blind...this was one of the many times that that didn't work out for me XD
The tetris aspect of this game made absolute sense. Build a full line using blocks, line clears, rinse, repeat. My only issue came from the Yahtzee aspect of the game. Now I have played Yahtzee previously, it's just been a while so it took me some time to fully remember the rules; once I got it down though, this became a really great challenge!
Planning out the lines is crazy tough and a skill I'm still working on. However that is also a Yahtzee trait, the "I don't want this but it's all I've got to work with" rolls are pretty common, so this is a fun twist that at least gives you some extra agency over it. The drop speed is really nice and slow so as to give you just enough time to panic, calm yourself, and then find the right spot for the numbers each time. I'm just grateful you didn't also take the "increase drop speed as the game goes on" aspect from Tetris as well, haha!
Thank you again for telling me about this! Sorry it took so long to give my review!
Hi Sawyer, many thanks again for your video and now for the review! I‘m very glad you liked the game and kept playing.
Yeah, finding the optimal strategy is quite hard, even I am still testing different approaches. Maybe the hardest task is to decide when its time to drop the original plan and to adjust for a new one.
Increasing the speed by game progress was never really an issue for me during designing, since you get under pressure anyway the higher you build. And building high by itself has not be failure in general because it may be part of your strategy to leave out possbile but worthless lines intentionally.
As a reward for managing to complete the game under the final pressure even if the score of the last lines is low I introduced the +25 bonus.
Awesome idea, a good tutorial is really all it's missing. I couldn't really grasp the concept due to the lack of knowledge. Still great work!
Many thanks for your feedback! A comprehensible tutorial is already on my list, yet I am still looking for the right format.
Sounds great! I'll be watching for when you release that!
Actually I already did :)